Takedowns work in conjunction with the boost system by filling up and extending the boost meter. This website is a fansite! [2] Five different game modes can be played online in the game. [57] The game performed strongly in Japan, achieving 32,000 sales during launch week and debuted in second place on the software charts. [2][38] Critics expressed approval over the sound design of the cars and collisions. [2] During a race, boost, which is earned by acts of reckless driving such as drifting around corners, near misses with traffic, and driving in oncoming lanes, can be used to rapidly increase a car's speed. But when the evil space pig, Wizpig, takes over the Island and attempts to kidnap the cuddly cub, Diddy Kong and his friends try to get rid of Wizpig for once and for all. Criterion was keen to work with EA and started development on the project. 7 of 7 people found this review helpful. Racing Platforms. 2003 Bentley Speed 8 Dominator Super lock. This article is about vehicles in Burnout 3: Takedown. 4. 7. Burnout 3: Takedown ( 2004) Burnout 3: Takedown. [50] At the 2004 Spike Video Game Awards, Burnout 3 won "Best Driving Game" and was nominated for "Game of the Year". EA later approached Criterion about reuniting and partnering on a game, and so Criterion began developing Burnout 3: Takedown in June 2003 on the condition that EA would not interfere in the creative process. Kristan is a former editor of Eurogamer, dad, Stone Roses bore and … Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. Internally, they felt that Takedown was not an appealing choice, but the outcome of EA's focus testing proved otherwise. remake project was thrown into disarray when EA requested changes to the game's design and the creative direction of the project shifted away from Criterion's vision. [12] Development on Burnout 3 began immediately after the expo in June 2003, with a larger team of staff working on the game than its predecessors. Go watch Rival GT's or Destroyer's videos if you want competitive Burnout 3 races! Car Takedown - Slamming a rival into a car so he crashes. [66], 2004 racing video game developed by Criterion Games and published by Electronic Arts, Entertainment and Leisure Software Publishers Association, "Burnout 3: Takedown Online Hands-On Impressions", "Next wave of EA game server shutdowns detailed", "EA buys Criterion; deal includes game studio and RenderWare", "Burnout's creative director Alex Ward takes us behind the scenes of the acclaimed racing series", "Burnout 3 E3 2004 Preshow Hands-On Impressions", "Why Burnout 3: Takedown is still the greatest racing game of all time, 10 years on", "PS2 Burnout 3 to feature Need for Speed Underground 2 demo", "Burnout 3: Takedown for Playstation 2 Reviews", British Academy of Film and Television Arts, "2005 Awards Category Details – Racing Game of the Year", "2005 Awards Category Details – Console Game of the Year", "GOLDEN JOYSTICK AWARDS 2004 DIVIDE THE NATION", "Halo 2, Burnout 3, GTA, and GameSpot top Spike TV Video Game Awards", "UK Chart: Burnout 3 storms in at number one", "UK Chart: The Sims 2 knocks Burnout 3 from the top", "EA: risultati finanziari del secondo trimestre", "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK", "Australia Charts: The Sims 2 makes a number one debut", "Japan Charts: Eastern success for Burnout 3", "40. Since the crash sequences were slower, the higher frame rate was less considered less critical than the spectacle of the vehicle collisions. [11] The studio suffered several setbacks during the sequence of events that led up to the creation of Burnout 3, including the cancellation of a project, a failed pitch, and a fall out with the game's eventual publisher Electronic Arts (EA). There is a significantly larger amount of vehicles in Burnout 3 than in the preceding Burnout games; Burnout and Burnout 2: Point of Impact . Burnout 3: Takedown - The 50 Best PS2 Games Ever", "Why Burnout 3 Is Still the Most Arcade Racer Ever", "GameSpy's 25 Most Memorable Games of the Past 5 Years", "The Greatest Gameplay of All-Time: Part 2", "The 20 Best Video Games of the Decade (2000-2009)", "The 15 Best Games Since 2000: The Complete List", https://en.wikipedia.org/w/index.php?title=Burnout_3:_Takedown&oldid=1014842949, Multiplayer and single-player video games, Video games developed in the United Kingdom, Video games with custom soundtrack support, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 29 March 2021, at 11:41. Arcade racing is now driven by a new mantra: Aggressive Racing Required. Racers and cops never sleep in the county of Seacrest with the racers doing their best to outrun the law with a range of exclusive cars, and the cops trying to stop them with equal speed and horse power. You can do it by CLICKING HERE » Switch to playlist . EA persisted and suggested Criterion make Burnout 3 with them. [12][14] They had never explored online play before, so they used Burnout 2 as a test-bed for the feature before integrating it into Burnout 3. The Single Race mode pits the player against five AI opponents in a single or multiple lap race. [37], Reception towards the introduction of Takedowns was highly positive. Ramming opponents will cause them to behave more aggressively in return; their level of hostility is indicated by a coloured arrow above their vehicle. [17], Ward noted that EA's snowboarding video game series SSX was an influence for Burnout 3's bolder and brasher nature. However opinions of the licensed soundtrack and DJ were less favourable. Want to share IMDb's rating on your own site? The online version is a team-based mode that supports up to six players and the objective is to destroy the rival team's cars before a certain number of miles have been driven. The game was a bona fide classic, averaging 93% review scores and sweeping game of the year awards, including Spike TV’s Driving Game of the Year and the fan-voted “Most Addictive Game” ahead of Halo 2 and San Andreas. 5. Add the first question. Burnout 3: Takedown Gameplay Movie 12. [11] With development staff becoming unhappy and stressed about the project, the studio decided to contact EA and cancel the game. Each game variant is featured in a single-player campaign mode called World Tour. [64][65] They praised the game for being balanced all round while noting that later instalments like Revenge and Dominator had pushed the series too far in a particular direction, consequently diluting a lot of what Burnout 3 had accomplished. [4] The quickest method for earning boost is a Takedown—a central mechanic introduced in this instalment of the series. if however you want to race at breakneck speeds around twisting curving tracks whilst weaving in and out of oncoming traffic whilst pulling of nitrous fuelled drifts at 180 miles an hour play this game.as always with the burnout games the focus here is on fun, and plenty of it the visuals are superb. [5], Criterion and EA officially announced their partnership for Burnout 3: Takedown in March 2004. Use the HTML below. They thought Crash mode had evolved into a substantial component that was capable of being released as a standalone product. as well as having a variety of race modes you can also play road rage events where the objective is to take out as many of your fellow racers as possible and crash where you have to deliberately crash in to busy junctions picking up as many rewards and multipliers as you can and cause as much damage as possible for the big points. Burnout 3: Takedown. Burnout® 3: Takedown™ rewrites the rules of the road. [16] McMillan stated that their strong expectations for Burnout 3 and ownership of the series were key reasons for buying Criterion. [11][12] EA was displeased with their decision and the relationship between the two companies soured, leading to dissolution of the proposed Need for Speed game. [31] Mirabella believed Criterion had largely triumphed in creating a great online component. Burnout 3: Takedown hits the shelves, metaphorically knocking other early September 2004 releases out of the way. [3][4][8] Reviewers admired the impact that Takedowns had in transforming the boost mechanic and shifting the game's focus to a more aggressive style of driving. Burnout 3: Takedown Review; News (1) About the author. The game went on to win numerous awards including three from the British Academy Games Awards. [24] In Japan, the game released on 14 October and was only available on the PlayStation 2. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. Burnout 3's soundtrack featured over forty songs, delivered in a radio station format presented by DJ Stryker from alternative rock station KROQ-FM. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. [2] Reviewers were in agreement that Burnout 3's engaging and frenetic gameplay remained intact during online play. During the game's launch week in the UK, 57% of sales were for the PlayStation 2 and 43% were for the Xbox. [46] The game won "Racing Game of the Year" and was nominated for "Console Game of the Year" at the 2005 Interactive Achievement Awards. On the negative, Burnout 3: Takedown's primary weakness is a rubberband AI that is too unintelligent to compete with you on the track, so it's given a teleporting ability that keeps it within six seconds of being behind you. [14] The Takedown mechanic became a focal point of Burnout 3's design and led to other innovations. [9] Impact Time is disabled in multiplayer and the gameplay in some modes is tweaked. To bypass this issue they "killed" the vehicle once it hit the ramp, leaving it a wreck that was unaffected by the driving physics. [2][3] Eliminator is a five lap race in which the driver in last place at the end of each lap gets eliminated. Online Road Rage functions differently from offline mode. [4][6][7][39] Reiner highlighted Crash mode as his favourite part of the game,[7] and Eurogamer writer Kristan Reed stated that it was the mode he spent the most time playing. [62] In 2015, USgamer listed Burnout 3: Takedown as the twelfth best game since 2000, stating that it remained at the forefront of the arcade racing genre. Criterion's proposed title was Need For Speed: Split Second, a stunt racing game within EA's Need for Speed series. [6][9] Team Crush and Double Impact are both two-player modes where both players causes pileups on a Crash junction simultaneously. [3] Gerstmann agreed that Burnout 3 offered a large amount of content and excellent replay value. Bus Takedown - Slamming a rival into a bus so he crashes. Burnout 3 Takedown Criterion Burnout 3 Takedown Grab the wheel and hold on as you battle and takedown the competition with the most spectacular crashes this side of Hollywood. [29][30] It is also the highest scoring Xbox racing game of all time and the second highest scoring PlayStation 2 racing game of all time on Metacritic. 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